Tagged "vrdesign"

Nodes System for Geometry

A Nodes-like system for all actions (geometry-wise) is probably what I’ll go with. It makes sense for the use-cases I’m planning to support. Incidentally, Blender is moving in that direction too with Geometry Nodes, and Maya already works that way. It has its advantages: Simple to reason about conceptually. Very flexible and powerful. Good for scripting. Good for non-scripting (i.e. easy to build new functionality without writing code). But it has its disadvantages too:

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